Advantage / disadvantage odds
API · /dicepool-api
Dice Probability API
Tabletop dice-probability maths as an API, computed locally and deterministically and exactly — the odds behind the rolls, not the rolls themselves. The advantage endpoint gives the D&D-style chances of beating a target on a d20 (or any die) rolling normally, with advantage (roll twice, keep the higher) or with disadvantage (keep the lower): needing an 11+ is 50 % normally, 75 % with advantage and 25 % with disadvantage, and it reports the average roll — advantage lifts a d20 from 10.5 to about 13.8. The pool endpoint handles success-counting systems (World of Darkness, Shadowrun): for a pool of dice that succeed on a face at or above a threshold it gives the chance per die, the expected number of successes and the exact binomial probability of getting exactly, or at least, a target number — six d10s succeeding on 7+ average 2.4 successes with a 45.6 % chance of three or more. The exploding endpoint gives the mean of an exploding ("acing", open-ended) die that re-rolls and adds on its maximum face — a d6 averages 4.2 instead of 3.5. Everything is computed locally and deterministically, so it is instant and private. Ideal for tabletop, virtual-tabletop, game-design and TTRPG app developers, odds-and-probability helpers, and game-master tools. Pure local computation — no key, no third-party service, instant. Exact maths, no simulation. Live, nothing stored. 3 compute endpoints. For random rolls use a dice-roller API.
API salute
salutare- Tempo di attività
- 100.00%
- Sondaggi del server · 24 ore su 24
- Latenza media
- 85 ms
- Sondaggi del server · 24 ore su 24
- Abbonati
- 3,594
- attiva
- Chiamate totali
- 4
- ultimi 7 giorni
Prezzi
Scegli un livello: fatturazione mensile, annullamento in qualsiasi momento.
Free
Gratis
- 6,350 chiamate/mese
- 2 richieste/secondo
- Tetto rigido (429 sopra la quota, nessuna eccedenza)
- 6.350 Aufrufe/Monat
- 2 req/sec
- Advantage + Pool + explodierende Gewinnchancen
- Keine Kreditkarte
Starter
€4.05 /mese
- 58,000 chiamate/mese
- 6 richieste/secondo
- Tetto rigido (429 sopra la quota, nessuna eccedenza)
- 58.000 Aufrufe/Monat
- 6 req/sec
- Binomiale Pools, beliebiger Würfel, Durchschnitte
- E-Mail-Support
Pro
€11.30 /mese
- 238,500 chiamate/mese
- 15 richieste/secondo
- Tetto rigido (429 sopra la quota, nessuna eccedenza)
- 238.500 Aufrufe/Monat
- 15 req/sec
- Game-Design & VTT-Pipelines
- Priority-Support
Mega
€36.00 /mese
- 1,370,000 chiamate/mese
- 40 richieste/secondo
- Tetto rigido (429 sopra la quota, nessuna eccedenza)
- 1.370.000 Aufrufe/Monat
- 40 req/sec
- Plattform-Skalierung
- Dedizierte SLA
Costruito da
Correlato APIs
Altro APIs con tag sovrapposti.
Yahtzee Score API
Yahtzee-Spielstand-Mathematik als API, lokal und deterministisch berechnet – die Kategoriepunkte und Summen, auf denen eine Würfelspiel-Score-App basiert. (Es bewertet einen gegebenen Wurf; es würfelt nicht.) Der Score-Endpunkt nimmt fünf Würfel entgegen und gibt den Wert aller dreizehn Kästchen auf einmal zurück: die oberen Kästchen (Einser bis Sechser) ergeben die Summe dieser Augenzahl, Dreier- und Viererpasch sowie Chance ergeben die Summe aller fünf Würfel, ein Full House ist 25, eine kleine Straße (vier aufeinanderfolgende) 30, eine große Straße (fünf aufeinanderfolgende) 40 und ein Yahtzee (fünf Gleiche) 50 – also ist 3-3-3-5-6 20 Punkte bei Dreierpasch, 4-4-4-5-5 ist ein 25-Punkte-Full House, und es markiert das Kästchen mit der höchsten Punktzahl für Sie. Der Total-Endpunkt addiert eine fertige Karte: den 35-Punkte-Bonus für den oberen Abschnitt, wenn die oberen Kästchen 63 erreichen (und wie viele Punkte Sie noch dafür benötigen), plus 100 für jeden zusätzlichen Yahtzee, um die Gesamtsumme zu erhalten. Alles wird lokal und deterministisch berechnet, daher ist es sofort und privat. Ideal für Entwickler von Würfelspiel-, Brettspiel-Begleit-, Familienspiel- und Scorekeeping-Apps, Scoreblatt- und Turnier-Tools sowie Spielsoftware. Reine lokale Berechnung – kein Key, kein Drittanbieter-Service, sofort. Live, nichts wird gespeichert. 2 Compute-Endpunkte. Für zufällige Würfe verwenden Sie eine Würfel-API.
api.oanor.com/yahtzee-api
Dice API
Un kit de dados rápido y completamente local para juegos y simulaciones: lanza notación de dados (NdM con modificadores de suma y resta, múltiples términos de dados como 1d8+1d6+2, y mantener el más alto o el más bajo para ventaja y desventaja como 2d20kh1), analiza y valida una notación, y calcula el mínimo, máximo y media deterministas de una tirada. Las tiradas utilizan una fuente aleatoria criptográficamente segura. Cada endpoint acepta entrada a través de la cadena de consulta o el cuerpo de la solicitud. Cálculo puro del lado del servidor, sin terceros upstream, por lo que las respuestas son instantáneas y siempre están disponibles. Ideal para herramientas de mesa y RPG, bots de Discord y chat, mesas virtuales y backends de juegos.
api.oanor.com/dice-api
Birthday Paradox API
Birthday-paradox and collision-probability maths as an API, computed locally and deterministically. The probability endpoint computes the chance that at least two of n people share a birthday among d equally likely days, P = 1 − Π(1 − i/d), evaluated in log space for accuracy — the famous result that just 23 people give about a 50.7 % chance, 50 people about 97 % and 70 people about 99.9 %. The people-needed endpoint inverts it: the smallest group size to reach a target probability (23 for 50 %, 57 for 99 %), with the √(2·d·ln(1/(1−p))) approximation. The collision endpoint generalises the birthday bound to any space — pass a number of buckets or a hash size in bits — and returns the collision probability P ≈ 1 − e^(−n²/2d), the rule behind hash collisions and UUID-uniqueness estimates, where a 50 % chance needs roughly 1.177·√d items. Days and buckets default to 365. Everything is computed locally and deterministically, so it is instant and private. Ideal for probability-education, security, cryptography, hashing, data-engineering and statistics app developers, collision-risk and birthday-problem tools, and teaching material. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 endpoints. This is the birthday/collision probability; for full distributions use a probability API.
api.oanor.com/birthdayparadox-api
Betting Odds API
Betting-odds maths as an API, computed locally and deterministically. The convert endpoint translates a price between every format used by bookmakers — decimal (European), fractional (UK), American (moneyline) and the implied probability — give it any one and it returns all the others, with the implied probability that the odds represent (1 ÷ decimal). The payout endpoint computes the profit and total return for a stake at given decimal or American odds. The parlay endpoint combines several decimal-odds selections into one accumulator by multiplying them, returning the combined odds, the implied probability and the payout for a stake — every leg must win, so the payout grows fast while the probability shrinks. Decimal odds are the total return per unit staked, American odds are at least +100 for an underdog or −100 or lower for a favourite, and fractional odds look like 5/2. Everything is computed locally and deterministically, so it is instant and private. Ideal for sports-betting, fantasy, odds-comparison and gaming app developers, bet-slip and value tools, and probability education. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 endpoints. This is odds conversion; for probability distributions use a probability API.
api.oanor.com/odds-api
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Frammenti di codice
Iscriviti per ottenere una chiave API, quindi chiama qualsiasi percorso sotto il tuo slug.
curl https://api.oanor.com/dicepool-api/SOME_PATH \
-H "x-oanor-key: oanor_test_..."
const res = await fetch("https://api.oanor.com/dicepool-api/SOME_PATH", {
headers: { "x-oanor-key": "oanor_test_..." }
});
const data = await res.json();
$ch = curl_init("https://api.oanor.com/dicepool-api/SOME_PATH");
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_HTTPHEADER, ["x-oanor-key: oanor_test_..."]);
$response = curl_exec($ch);
import requests
r = requests.get(
"https://api.oanor.com/dicepool-api/SOME_PATH",
headers={"x-oanor-key": "oanor_test_..."},
)
print(r.json())
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