Capillary rise
API · /capillary-api
Capillary & Surface Tension API
Surface-tension and small-scale fluid-physics maths as an API, computed locally and deterministically. The capillary-rise endpoint applies Jurin's law, h = 2γ·cosθ / (ρ·g·r), to give the height a liquid climbs (or, for a contact angle above 90° like mercury, is depressed) in a narrow tube from its surface tension, the tube radius, the liquid density and the contact angle — and can solve the surface tension back from a measured rise. The laplace-pressure endpoint computes the Young-Laplace excess pressure across a curved interface: a liquid droplet ΔP = 2γ/r, a soap bubble ΔP = 4γ/r (two surfaces) and a cylindrical jet ΔP = γ/r. The poiseuille endpoint applies the Hagen-Poiseuille law, Q = π·r⁴·ΔP / (8·μ·L), for laminar flow in a pipe, returning the volumetric flow rate, the average velocity and the peak centreline velocity (twice the average) from the radius, the pressure drop, the fluid viscosity and the length. Surface tension is in N/m, lengths in m, density in kg/m³, viscosity in Pa·s and pressures in Pa; water is γ ≈ 0.0728 N/m at 20 °C. Everything is computed locally and deterministically, so it is instant and private. Ideal for microfluidics, fluid-engineering, lab-on-a-chip, inkjet and coating app developers, capillary-action and wicking tools, and physics education. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 endpoints. This is surface tension and capillarity; for incompressible Bernoulli flow use a Bernoulli API and for pipe friction a Darcy API.
API health
healthy- Uptime
- 100.00%
- Server probes · 24h
- Avg latency
- 90 ms
- Server probes · 24h
- Subscribers
- 3,409
- active
- Total calls
- 24
- last 7 days
Pricing
Pick a tier — billed monthly, cancel anytime.
Free
Free
- 2,500 calls / month
- 2 requests / second
- Hard cap (429 above quota, no overage)
- 2,500 calls/month
- 2 req/sec
- Capillary rise + Laplace + Poiseuille
- No credit card
Starter
€9.00 /month
- 50,000 calls / month
- 6 requests / second
- Hard cap (429 above quota, no overage)
- 50,000 calls/month
- 6 req/sec
- Surface tension, droplets, bubbles, laminar flow
- Email support
Pro
€25.00 /month
- 350,000 calls / month
- 15 requests / second
- Hard cap (429 above quota, no overage)
- 350,000 calls/month
- 15 req/sec
- Microfluidics & lab-on-a-chip pipelines
- Priority support
Mega
€69.00 /month
- 2,000,000 calls / month
- 40 requests / second
- Hard cap (429 above quota, no overage)
- 2,000,000 calls/month
- 40 req/sec
- Platform scale
- Dedicated SLA
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Related APIs
Other APIs with overlapping tags.
Weber Number API
Surface-tension dimensionless numbers for droplets, sprays, atomization and two-phase flow as an API, computed locally and deterministically. The weber endpoint computes the Weber number We = ρ·v²·L/σ — the ratio of inertia to surface tension — and classifies the secondary-droplet-breakup regime (no breakup below We≈12, then bag, multimode, sheet-thinning and catastrophic breakup), the key number for atomization and spray formation. The capillary endpoint gives the Capillary number Ca = μ·v/σ, the ratio of viscous to surface-tension forces used in coating and microfluidics. The bond endpoint computes the Bond (Eötvös) number Bo = Δρ·g·L²/σ, gravity versus surface tension, which governs whether a drop stays spherical or is flattened by gravity. The ohnesorge endpoint gives the Ohnesorge number Oh = μ/√(ρ·σ·L) = √We/Re, viscosity versus inertia and surface tension, plus the inkjet printability number Z = 1/Oh whose sweet spot is roughly 1 < Z < 14. All quantities are SI: density kg/m³, velocity m/s, length m, surface tension N/m, viscosity Pa·s (water σ ≈ 0.0728 N/m at 20 °C). Everything is computed locally and deterministically, so it is instant and private. Ideal for microfluidics, inkjet, spray, atomization, coating, lab-on-a-chip and fluid-physics-education app developers, droplet-regime and printability tools, and research software. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 4 endpoints. These are the dimensionless ratios; for capillary rise (Jurin) and Young-Laplace pressure use a capillary/surface-tension API.
api.oanor.com/weber-api
Bernoulli Flow API
Bernoulli and incompressible-flow maths as an API, computed locally and deterministically. The bernoulli endpoint applies Bernoulli's principle, P + ½ρv² + ρgh = constant along a streamline, taking the pressure, velocity and height at one point and solving the unknown pressure or velocity at a second point, and reporting the total head pressure. The dynamic-pressure endpoint computes the dynamic pressure q = ½ρv² from a velocity, or — the pitot-tube relation — the airspeed v = √(2q/ρ) from a measured dynamic pressure, plus the stagnation (total) pressure when a static pressure is supplied. The venturi endpoint computes the flow rate and inlet and throat velocities of a venturi or contraction from the inlet and throat areas and the pressure drop, Q = Cd·A₂·√(2ΔP/(ρ(1−(A₂/A₁)²))), combining continuity with Bernoulli, with an optional discharge coefficient. Density is taken from a value or a named fluid (air, water, seawater, oil). Everything is computed locally and deterministically, so it is instant and private. Ideal for aerospace, HVAC, plumbing, process and hydraulics app developers, airspeed and flow-meter tools, and fluid-mechanics education. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 endpoints. This is Bernoulli/streamline flow; for pipe friction head loss use a Darcy API and for orifice metering an orifice API.
api.oanor.com/bernoulli-api
Drag & Terminal Velocity API
Aerodynamic drag and terminal-velocity maths as an API, computed locally and deterministically. The drag endpoint computes the drag force on a body moving through a fluid, F_d = ½·ρ·Cd·A·v² — half the fluid density times the drag coefficient, the reference area and the velocity squared — together with the dynamic pressure ½·ρ·v², from a fluid (air, water, seawater, oil and more, or a custom density), a drag coefficient (given directly or from a built-in shape table) the area and the speed. The terminal endpoint computes the terminal velocity of a falling object, v_t = √(2·m·g/(ρ·Cd·A)) — the steady speed at which drag balances gravity — from the mass and area, or for a sphere from its diameter and material density, in metres per second, km/h and mph (a belly-down skydiver reaches about 55 m/s, 200 km/h). The shapes endpoint lists typical drag coefficients for spheres, cubes, cylinders, flat plates, streamlined bodies, skydivers, cars, parachutes and more. Everything is computed locally and deterministically, so it is instant and private. Ideal for aerodynamics and ballistics tools, skydiving, model-rocketry and motorsport apps, sphere-settling and sedimentation calculators, and physics education. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 endpoints. This is drag and terminal velocity; for vacuum projectile and SUVAT kinematics use a physics API and for pipe friction pressure drop use a Darcy-Weisbach API.
api.oanor.com/drag-api
Bowling Score API
Ten-pin bowling maths as an API, computed locally and deterministically — the scoring, handicap and average numbers a bowler, league or scoring app runs on. The score endpoint plays a full game from a comma list of the pins knocked down on each roll and applies the real rules: a strike scores 10 plus your next two rolls, a spare 10 plus the next one, an open frame just the pins, with the 10th frame’s bonus rolls handled — so twelve strikes is a perfect 300, twenty 9-then-miss frames are 90, and all spares with a 5 bonus is 150, returned frame by frame with the running total. The handicap endpoint levels a league: handicap per game = ⌊(basis − average) × percent⌋, never below zero, so a 150 average on the common 90 %-of-220 setup earns 63 pins a game and 189 over a three-game series. The average endpoint divides total pins by games (dropping the fraction, as leagues do), rolls in a new series to update it, and works out the pins you need over the next games to reach a target average. Everything is computed locally and deterministically, so it is instant and private. Ideal for bowling-league, scoring, sports and recreation app developers, scorekeeping and handicap tools, and centre-management software. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 compute endpoints.
api.oanor.com/bowling-api
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Code snippets
Sign up to get an API key, then call any path under your slug.
curl https://api.oanor.com/capillary-api/SOME_PATH \
-H "x-oanor-key: oanor_test_..."
const res = await fetch("https://api.oanor.com/capillary-api/SOME_PATH", {
headers: { "x-oanor-key": "oanor_test_..." }
});
const data = await res.json();
$ch = curl_init("https://api.oanor.com/capillary-api/SOME_PATH");
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_HTTPHEADER, ["x-oanor-key: oanor_test_..."]);
$response = curl_exec($ch);
import requests
r = requests.get(
"https://api.oanor.com/capillary-api/SOME_PATH",
headers={"x-oanor-key": "oanor_test_..."},
)
print(r.json())
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