Drag force
API · /drag-api
Drag & Terminal Velocity API
Aerodynamic drag and terminal-velocity maths as an API, computed locally and deterministically. The drag endpoint computes the drag force on a body moving through a fluid, F_d = ½·ρ·Cd·A·v² — half the fluid density times the drag coefficient, the reference area and the velocity squared — together with the dynamic pressure ½·ρ·v², from a fluid (air, water, seawater, oil and more, or a custom density), a drag coefficient (given directly or from a built-in shape table) the area and the speed. The terminal endpoint computes the terminal velocity of a falling object, v_t = √(2·m·g/(ρ·Cd·A)) — the steady speed at which drag balances gravity — from the mass and area, or for a sphere from its diameter and material density, in metres per second, km/h and mph (a belly-down skydiver reaches about 55 m/s, 200 km/h). The shapes endpoint lists typical drag coefficients for spheres, cubes, cylinders, flat plates, streamlined bodies, skydivers, cars, parachutes and more. Everything is computed locally and deterministically, so it is instant and private. Ideal for aerodynamics and ballistics tools, skydiving, model-rocketry and motorsport apps, sphere-settling and sedimentation calculators, and physics education. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 endpoints. This is drag and terminal velocity; for vacuum projectile and SUVAT kinematics use a physics API and for pipe friction pressure drop use a Darcy-Weisbach API.
API health
healthy- Uptime
- 100.00%
- Server probes · 24h
- Avg latency
- 91 ms
- Server probes · 24h
- Subscribers
- 3,670
- active
- Total calls
- 32
- last 7 days
Pricing
Pick a tier — billed monthly, cancel anytime.
Free
Free
- 3,000 calls / month
- 2 requests / second
- Hard cap (429 above quota, no overage)
- Drag force from ½ρv²C_dA
- Terminal velocity for a falling body
- Deterministic, instant results
Starter
€5.00 /month
- 40,000 calls / month
- 5 requests / second
- Hard cap (429 above quota, no overage)
- Sphere/sky-diver drag presets
- Custom drag coefficient & frontal area
- SI + imperial units
- Up to 40k calls/month
Pro
€15.00 /month
- 300,000 calls / month
- 15 requests / second
- Hard cap (429 above quota, no overage)
- Altitude-adjusted air density
- Reynolds-number aware C_d hints
- Batch body evaluations
- 300k calls/month
Mega
€49.00 /month
- 2,000,000 calls / month
- 40 requests / second
- Hard cap (429 above quota, no overage)
- High-throughput simulation workloads
- Full parameter sweeps (velocity/density)
- Priority compute lane
- 2M calls/month
Built by
Related APIs
Other APIs with overlapping tags.
Mach Number API
Mach-number and compressible-flow aerodynamics as an API, computed locally and deterministically. The mach endpoint computes the local speed of sound a = √(γ·R·T) (air γ = 1.4, R = 287.05 J/(kg·K)) and the Mach number M = v/a from a speed and a static temperature — given directly in °C or kelvin, or derived from a geopotential altitude through the International Standard Atmosphere (troposphere T = 288.15 − 0.0065·h up to 11 km, then the isothermal 216.65 K layer to 20 km) — and classifies the flight regime as subsonic, transonic, supersonic or hypersonic; the speed of sound is about 340.3 m/s at 15 °C and 295 m/s at 11 km. The speed endpoint inverts it, returning v = M·a in m/s, km/h and knots. The stagnation endpoint gives the isentropic total-to-static ratios T0/T = 1 + (γ−1)/2·M², P0/P = (T0/T)^(γ/(γ−1)) and ρ0/ρ = (T0/T)^(1/(γ−1)) — at Mach 2 the total pressure is about 7.82 times the static pressure — and will scale a supplied static temperature and pressure to their stagnation values. Everything is computed locally and deterministically, so it is instant and private. Ideal for aerospace, CFD, flight-simulation, wind-tunnel, UAV and aerodynamics-education app developers, compressible-flow and flight-envelope tools, and engineering software. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 endpoints. This is compressible aerodynamics; for viscous flow and the Reynolds number use a Reynolds API and for incompressible pressure/velocity a Bernoulli API.
api.oanor.com/machnumber-api
Capillary & Surface Tension API
Surface-tension and small-scale fluid-physics maths as an API, computed locally and deterministically. The capillary-rise endpoint applies Jurin's law, h = 2γ·cosθ / (ρ·g·r), to give the height a liquid climbs (or, for a contact angle above 90° like mercury, is depressed) in a narrow tube from its surface tension, the tube radius, the liquid density and the contact angle — and can solve the surface tension back from a measured rise. The laplace-pressure endpoint computes the Young-Laplace excess pressure across a curved interface: a liquid droplet ΔP = 2γ/r, a soap bubble ΔP = 4γ/r (two surfaces) and a cylindrical jet ΔP = γ/r. The poiseuille endpoint applies the Hagen-Poiseuille law, Q = π·r⁴·ΔP / (8·μ·L), for laminar flow in a pipe, returning the volumetric flow rate, the average velocity and the peak centreline velocity (twice the average) from the radius, the pressure drop, the fluid viscosity and the length. Surface tension is in N/m, lengths in m, density in kg/m³, viscosity in Pa·s and pressures in Pa; water is γ ≈ 0.0728 N/m at 20 °C. Everything is computed locally and deterministically, so it is instant and private. Ideal for microfluidics, fluid-engineering, lab-on-a-chip, inkjet and coating app developers, capillary-action and wicking tools, and physics education. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 endpoints. This is surface tension and capillarity; for incompressible Bernoulli flow use a Bernoulli API and for pipe friction a Darcy API.
api.oanor.com/capillary-api
Bernoulli Flow API
Bernoulli and incompressible-flow maths as an API, computed locally and deterministically. The bernoulli endpoint applies Bernoulli's principle, P + ½ρv² + ρgh = constant along a streamline, taking the pressure, velocity and height at one point and solving the unknown pressure or velocity at a second point, and reporting the total head pressure. The dynamic-pressure endpoint computes the dynamic pressure q = ½ρv² from a velocity, or — the pitot-tube relation — the airspeed v = √(2q/ρ) from a measured dynamic pressure, plus the stagnation (total) pressure when a static pressure is supplied. The venturi endpoint computes the flow rate and inlet and throat velocities of a venturi or contraction from the inlet and throat areas and the pressure drop, Q = Cd·A₂·√(2ΔP/(ρ(1−(A₂/A₁)²))), combining continuity with Bernoulli, with an optional discharge coefficient. Density is taken from a value or a named fluid (air, water, seawater, oil). Everything is computed locally and deterministically, so it is instant and private. Ideal for aerospace, HVAC, plumbing, process and hydraulics app developers, airspeed and flow-meter tools, and fluid-mechanics education. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 endpoints. This is Bernoulli/streamline flow; for pipe friction head loss use a Darcy API and for orifice metering an orifice API.
api.oanor.com/bernoulli-api
Center of Mass API
Centre-of-mass and barycentre mechanics as an API, computed locally and deterministically. The point-masses endpoint computes the centre of mass of a system of point masses in one, two or three dimensions, applying x_com = Σ(m_i·x_i)/Σm_i to each axis from a list of masses and their x (and optional y and z) coordinates — masses of 1, 2 and 3 at positions 0, 1 and 2 give a centre of mass at 1.333, and four equal masses at the corners of a square sit at its centre. The two-body endpoint computes the barycentre of two masses separated by a distance, r1 = d·m2/(m1+m2) from the first body, which always lies closer to the heavier one — for the Earth-Moon system the barycentre is about 4 670 km from Earth’s centre, still inside the planet. Lists may be passed as comma-separated values (masses=1,2,3&x=0,1,2) or as JSON arrays in a POST body, and units are consistent and unit-agnostic. Everything is computed locally and deterministically, so it is instant and private. Ideal for physics, engineering-statics, astronomy, robotics, game-physics and mechanics-education app developers, balance-point and barycentre tools, and simulation software. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 2 endpoints. This is the centre of mass; for the rotational moment of inertia use a moment-of-inertia API.
api.oanor.com/centerofmass-api
Frequently asked questions
Quick answers about pricing, quotas, and integration.
How do I get an API key for Drag & Terminal Velocity API?
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Code snippets
Sign up to get an API key, then call any path under your slug.
curl https://api.oanor.com/drag-api/SOME_PATH \
-H "x-oanor-key: oanor_test_..."
const res = await fetch("https://api.oanor.com/drag-api/SOME_PATH", {
headers: { "x-oanor-key": "oanor_test_..." }
});
const data = await res.json();
$ch = curl_init("https://api.oanor.com/drag-api/SOME_PATH");
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_HTTPHEADER, ["x-oanor-key: oanor_test_..."]);
$response = curl_exec($ch);
import requests
r = requests.get(
"https://api.oanor.com/drag-api/SOME_PATH",
headers={"x-oanor-key": "oanor_test_..."},
)
print(r.json())
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