API · /blackjack-api

Blackjack Strategy API

healthy 4,165 Subscribers

Blackjack maths as an API, computed locally and deterministically and exactly — the hand value, the textbook basic-strategy play and the dealer odds, the numbers that hold the house edge to half a percent. The hand-value endpoint scores a hand the way the table does: aces count 11 unless that busts, then 1, so it reports the best total, whether it is soft (an ace still counting 11, safe to hit) or hard, whether it busts, and whether two cards make a blackjack. The strategy endpoint gives the correct basic-strategy action — hit, stand, double or split — for any hand against the dealer's upcard, for the standard 4-to-8-deck game where the dealer stands on soft 17 with double-after-split allowed: 16 against a 10 hits, a pair of 8s always splits, soft 18 doubles against a 6 but hits against a 9, and 11 doubles against everything but an ace. The dealer-odds endpoint gives the dealer's bust probability by upcard — a 5 or 6 busts about 42 % of the time, an ace only 12 % — the reason you stand on stiffs against weak upcards. Everything is computed locally and deterministically, so it is instant and exact. Ideal for blackjack trainers and strategy apps, card-game and casino-game tools, learning aids, and game back-ends. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 compute endpoints. Educational — not betting advice; the house always keeps an edge.

api.oanor.com/blackjack-api
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Machine-readable spec so AI agents can integrate this API.

/api/blackjack-api/openapi.json
/api/blackjack-api/llms.txt

Discovery: GET /api/index.json lists every API.

API health

healthy
Uptime
100.00%
Server probes · 24h
Avg latency
99 ms
Server probes · 24h
Subscribers
4,165
active
Total calls
4
last 7 days
status Full status page → · 8 probes/24h

Pricing

Pick a tier — billed monthly, cancel anytime.

Free

Free

  • 7,000 calls / month
  • 2 requests / second
  • Hard cap (429 above quota, no overage)
  • 7,000 calls/month
  • 2 req/sec
  • Hand value + strategy + dealer odds
  • No credit card
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Starter

€3.95 /month

  • 95,000 calls / month
  • 8 requests / second
  • Hard cap (429 above quota, no overage)
  • 95,000 calls/month
  • 8 req/sec
  • Full basic-strategy matrix
  • Email support
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Pro

€12.30 /month

  • 380,000 calls / month
  • 20 requests / second
  • Hard cap (429 above quota, no overage)
  • 380,000 calls/month
  • 20 req/sec
  • Trainer & game-backend pipelines
  • Priority support
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Mega

€37.20 /month

  • 1,650,000 calls / month
  • 48 requests / second
  • Hard cap (429 above quota, no overage)
  • 1,650,000 calls/month
  • 48 req/sec
  • Platform scale
  • Dedicated SLA
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Built by

Related APIs

Other APIs with overlapping tags.

Canasta Scoring API

Canasta card-game scoring as an API, computed locally and deterministically and exactly — the point counting that makes Canasta famously fiddly, done for you. The card-value endpoint totals the point value of a hand or meld: a joker is 50, aces and twos 20, eights through kings 10, fours through sevens and black threes 5, and a red three a 100-point bonus card — so a joker, an ace, a king, a seven and a red three come to 185. The bonus endpoint adds the round bonuses: a natural (pure) canasta is 500, a mixed canasta 300, each red three 100 (all four double to 800), going out 100, and going out concealed a further 100 — two naturals, a mixed, three red threes and going out is 1,700. The hand-score endpoint nets it out: the card points you melded, plus the bonuses, minus the card points left stranded in your hand when the round ends. Everything is computed locally and deterministically, so it is instant and exact. Ideal for Canasta apps, online card-room scorekeepers, club and family game-night tools, and learning aids. Pure local computation — no key, no third-party service, instant. Exact integer maths. Live, nothing stored. 3 compute endpoints. Classic Canasta values; rule variants differ.

api.oanor.com/canasta-api

Cribbage Score API

Cribbage hand-scoring maths as an API, computed locally and deterministically — the count a cribbage player, app or league tallies a hand by. The score endpoint takes the four-card hand and the starter (cut) card and returns the full breakdown by the rules: every distinct combination of cards summing to fifteen scores 2, each pair scores 2 (so three of a kind is 6 and four is 12), each run of three or more consecutive cards scores its length — counting the duplicate runs that pairs create — a four-card flush in the hand is 4 (five with the starter is 5, and the crib only scores a five-card flush), and his nobs, a Jack in hand matching the starter’s suit, is 1. It correctly scores the famous best hand, J-5-5-5 with a fifth 5 cut, at the maximum 29. The count endpoint tallies just fifteens, pairs and runs for any one to eight cards — useful for checking part of a hand or the pegging pile. Everything is computed locally and deterministically, so it is instant and private. Ideal for cribbage, card-game, board-game-companion and scoring app developers, score-verification and teaching tools, and game software. Pure local computation — no key, no third-party service, instant. Cards as rank+suit (5H, TD, JS). Live, nothing stored. 2 compute endpoints.

api.oanor.com/cribbage-api

Craps Odds API

Craps odds maths as an API, computed locally and deterministically and exactly — the dice probabilities behind the table, derived from the 36 ways two dice fall, not pulled from a chart. The come-out endpoint gives the come-out roll: the pass line wins on a 7 or 11 (8 of 36, 22.2 %), loses on craps 2, 3 or 12 (4 of 36, 11.1 %), and otherwise sets a point (24 of 36, 66.7 %). The point endpoint gives the odds of making a point before a seven — probability = ways(point) ÷ (ways(point) + 6) — so a 6 or 8 makes 45.5 % of the time and a 4 or 10 only 33.3 %, with the TRUE odds (2:1, 3:2, 6:5) the free odds bet behind the line pays at zero house edge. The bet endpoint gives the house edge of the main bets: the line bets at 1.41 % (pass) and 1.36 % (don't) and place 6/8 at 1.52 % are the table's best, while place 4/10 (6.67 %), the field and proposition bets like any seven (16.67 %) bleed you. Everything is computed locally and deterministically, so it is instant and exact. Ideal for craps and casino-game apps, gambling-education and odds tools, game-design back-ends, and probability teaching. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 compute endpoints. Educational — not betting advice; back the line with free odds.

api.oanor.com/craps-api

Roulette Odds API

Roulette odds maths as an API, computed locally and deterministically and exactly — the payout, the true probability and the house edge behind every bet, the numbers a fair game tells you and a casino would rather you ignore. The payout endpoint gives a bet's payout, winning numbers, win probability and house edge for a European (single-zero) or American (double-zero) wheel: a straight-up number pays 35 to 1 but wins only 1 in 37, an edge of 2.70 % European or 5.26 % American, the same on almost every bet because the payout simply ignores the zeros. The expected-value endpoint turns a stake into its expected value — stake × (win probability × (payout + 1) − 1), always negative and equal to minus the stake times the house edge — so €10 on a single number on a European wheel is worth −€0.27 every spin. The martingale endpoint exposes the doubling system: total risked = base × (2^steps − 1), the bet that explodes after a losing streak, and the bust probability — proof on the maths that no progression beats the zero. Everything is computed locally and deterministically, so it is instant and exact. Ideal for casino-game and odds apps, gambling-education and responsible-play tools, game-design back-ends, and probability teaching. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 compute endpoints. Educational — not betting advice; the house always wins long-run.

api.oanor.com/roulette-api

Frequently asked questions

Quick answers about pricing, quotas, and integration.

How do I get an API key for Blackjack Strategy API?
Sign up for free at oanor.com, generate an API key from the developer dashboard, and call Blackjack Strategy API with the x-oanor-key header. No credit card needed for the free tier.
What's the rate limit for Blackjack Strategy API?
Free tier allows 1 request per second. Paid plans scale up to 50 requests per second on the Mega tier. Hard limits return HTTP 429 above the quota — no surprise overage charges.
How much does Blackjack Strategy API cost?
Blackjack Strategy API has a free tier with 100 calls / month. Paid plans start at €3.95 / month with higher quotas and faster rate limits.
Can I cancel my subscription anytime?
Yes. Plans are billed monthly and you can cancel anytime from your billing dashboard. No long-term contracts and no cancellation fee.
Is Blackjack Strategy API GDPR-compliant?
All requests to Blackjack Strategy API go through our EU-based gateway. Your upstream API key never leaves our server and no personal data is shared with the upstream provider beyond the request you send.

Pick an endpoint from the list on the left to see its details and try it.

Code snippets

Sign up to get an API key, then call any path under your slug.

curl https://api.oanor.com/blackjack-api/SOME_PATH \
  -H "x-oanor-key: oanor_test_..."
const res = await fetch("https://api.oanor.com/blackjack-api/SOME_PATH", {
  headers: { "x-oanor-key": "oanor_test_..." }
});
const data = await res.json();
$ch = curl_init("https://api.oanor.com/blackjack-api/SOME_PATH");
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_HTTPHEADER, ["x-oanor-key: oanor_test_..."]);
$response = curl_exec($ch);
import requests
r = requests.get(
    "https://api.oanor.com/blackjack-api/SOME_PATH",
    headers={"x-oanor-key": "oanor_test_..."},
)
print(r.json())

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